GAME RULES

QUALIFYING MATCH RULES.

4 teams will enter an arena, the last team standing will qualify and win a place in the prize final tournament.

The game will last a maximum of 120 minutes, if more than one team remains after 120 minutes, the team with the most players remaining in the game will qualify, if 2 teams or more have the same amount of team members left in the game after 120 minutes, the arena perimeters will be reduced and a 30-minute sudden death match will take place.

Each team member will start the game with 500 rounds and 1 revive, if a player is hit, they must remain on the ground and place their marker down until a team member revives them, to revive a player a team member must place their hand on the shoulder of the downed player, if a player is hit for a second time, they are out of the game. A supply box will open at a random location 60 minutes into the game, the supply box will contain extra ammunition and smoke grenades, the first team to reach the supply box will win the contents inside. If a player runs out of ammunition before the end of the game, they must resort to melee weapons to score points. A player may carry as much ammunition on his person as long as it does not exceed 500 rounds, a player carrying less than 500 rounds must return to their team starting point to restock ammunition.   

Each team member may carry one .68cal or .50cal primary marker and one .43cal sidearm marker, and 1 melee weapon. 

 

TOURNAMENT GAME RULES.

 

Tournament games will last a maximum of 120 minutes, teams must score points against each other, the team with the most points at the end of the game will win and enter the next tournament round, if the teams have the same amount of points at the end of the game, the team with the most amount of players left in the arena will win, if the teams have the same amount of points and players at the end of the game, then the arena perimeters will be reduced and a 30-minute sudden death match will take place. 

Each player will start the game with 500 rounds of ammunition and 1 revive, if a player is hit, they must remain on the ground and place their marker down until a team member revives them, if a player is hit a second time, they are out of the game until a point is scored and the match restarts, to score a point, a team must eliminate all of the opposite teams players, once all of a teams players have been eliminated a point will be rewarded and the match will restart, the teams must return to their nearest respawn point at the start of each round. Both teams will have 1 revive per player restored at the start of each round.

A player may carry up to 500 rounds of ammunition on their person, a player carrying less than 500 rounds must return to their team's starting point if they wish to restock ammunition, if a player runs out of ammunition completely before the end of the game, they must resort to a melee weapon to score points. A supply box will open at a random location 60 minutes in to the game, it will contain extra ammunition and smoke grenades, the first team to reach the supply box will win the contents inside.

Each player may carry one .68cal or .50cal marker, one .43cal sidearm marker and one melee weapon.

The winning team of the final will walk away with a cash prize!

 

MARKER HITS.

A player struck anywhere on the body with a marker will count as a hit, the round does NOT have to break on impact to count as a hit, if a player is struck by a ricochet, it will still count as a hit. If a player is hit, they must remain on the floor and place their marker down until a teammate revives them, if a player is hit for a second time, they must remain on the ground until combat has left their line of fire, once it is safe to do so, they must leave the arena. An alarm will sound to alert players that a point has been scored, and the match will reset.

MELEE HITS.

To score a point with a melee weapon, a player must strike another player on the torso, any strikes above the neck, below the waist or on arms and legs will NOT count as a hit, the melee weapon should light up on impact to indicate contact and be counted as a hit.

AMMUNITION.

All primary markers must use first strike rounds, sidearms may use regular paintball or chalk balls. Players must not supply teammates with extra rounds.

REVIVES.

Qualifying games will allow players 1 revive, Tournament games will allow 1 revive per round, all players will have a revive restored when a point has been scored and the match resets. To revive a teammate, a player must place his hand on the shoulder of the downed player, as soon as contact is made, they may continue back in the game.

RESPAWN AND STARTING POINTS.

For qualifying games each team will have a starting point, this will also be used to restock ammunition, there will be no respawn points for qualifying games. For tournament games, each team will have a starting point and several respawn points throughout the arena, teams must go to their nearest respawn points when a point has been scored and the match resets, teams must return to their starting point if they wish to restock ammunition.

SUPPLY BOXES.

60 minutes into both qualifying games and tournament games, a supply box will open, the first team to reach the supply box will win the contents inside, the box will contain extra ammunition and smoke grenades, the supply box will be placed in a random location in each game, a flare and smoke will be used to alert the teams to the location of the supply box.

BODYCAM AND CCTV.

Each player will be required to wear a body worn camera, and CCTV cameras will be placed all around the arena, this is to assist with point scoring and game footage, it will also assist with any confusion regarding hits.

SUDDEN DEATH.

The arena perimeters will be reduced to a smaller area for combat, and the team with the most points at the end of a 30-minute round will win.

 

 

 

 

 

 

 

 

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